Four arrows precision skills to the real meaning
First is that we are a widespread misunderstanding that many people "attack instability" is the surface made of fluctuations. in fact, such understanding is wrong, the right is "similar property damage, excessive fluctuations" in order to be known as the "attack instability" (so-called "similar attributes injury" is strong and powerful strongly injury, non - Firm Firm injury and non-injury), "strong attack" is all long-range career of a unique skills, Diablo God era, the only long-range attack is the only vocational skills, in order to increase the fatality rate, in order to overcome the long-distance vocational blood fewer illnesses, are often remote career with a strong attack, but life is very fragile ... a Round The attacks appeared strong and powerful offensive attack is a very common thing, However, if it strong and powerful offensive attack than to say that "attack instability" is absolutely wrong thinking, because of the general sense of the powerful attacks of injury is always greater than the non-powerful harm unless strong attacks and strong attacks between the excessive fluctuations, even non-injury powerful Firm harm. in order to be known as the "attack instability" (actually risky, This is a very common, mentioned below) arch precision / crossbows precise skills of the many people knew. "Advancement of weapons proficiency to 90 %, increasing physical attack power 10 "; increased physical attack power is not much more to be said. according to 1G = 6M to calculate the skills to fill, Light from the attacks on the role or so of the 12 skills can be described as arrows change the fate of skills, Why do I say that, because "to strengthen weapons proficiency to 90%" now refers to the weapons proficiency only 60% we are all very clear impression that the attack is too unstable. said attacks instability, several reasons : the strong, the skills the probability is 40%, 100% additional attacks, meaning yes, you go Random / Thang Long shot a powerful crossbows injury, it is the basis of 160% +100% to attack the powerful attack of harm's attributes is a random attack numerical X (160% +100%), with the four most common of late, making a strong harm's attributes is attacking X (100% +100%) to make another attack instability an important reason is that 60% of weapons proficiency. open refers to the attribute map, we can see that attacking the upper and lower limits is far worse, Take me, more than 3,100 of the more than 5,500 threshold limit the attack was made 3,100 ~ 5,500 of a random digital X-attacking skills (and the probability of 40% 100% skills injury). so there is a very frustrating situation : Sometimes, I strongly injury, non-injury powerful than even lower, often there .. this phenomenon has arisen due to injury is making strong attributes Lane lowest attacks, instead of making a strong attribute harm's highest attack As a result, occurrence of this phenomenon depressed ... because of its own attributes's attack numerical ceiling volatile and Sometimes making a strong fluctuations also hurt huge (because four bursts of powerful real harm can be seen as X2). Sometimes making a strong hurt more than 4000 or even lower, Sometimes making a strong injury or even over 9000 W. And all of this is the culprit : 60% of the weapons proficiency, Lane attributes of attacking greater fluctuations. 4 switch, weapons proficiency will be raised to 90% li then attribute of attacking the ceiling limit not worse than 1000. For example, between 3000 and 6000 attacks, four transfer, the attacker is about 5,180 to 6,360. this time making the same attributes of harm, (the so-called attributes similar injury, is strong and powerful strongly injury, non - Firm Firm injury and non-injury), will become a very stable because property values's attack has been very close, making a strong case is hurt from 5,180 to 6,360 between a random digits instead of 3,000 to 6,000 such large fluctuations in the value of the course to appear, li attributes even if the attack is very close to the edge, because the existence of strong, (4 sharp turn after the eye, Firm will harm to VFA%, instead of +100%), four to the Gongnushou. making a strong and powerful between the harm far widening, but the same attributes of attacks, is between the strong and powerful, non - Firm Firm and the injury is much smaller. Now most embarrassing Gongnushou is "sometimes play the strong - power harm, harm than strong even higher. So, after four Gongnushou turn, the attack is more stable, instead of growing instability.
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